Journal Entry 1


Date: 8. 5. 2022

Activity

Went through 3D Game Kit introductory Quick Start tutorial and created example scene with moving platform, door openable with pressure pad, working teleporter and Chomper enemy killed by a falling destructable box. Decorated the scene with plants and stones with the help of provided paint brushes.

Notes

I was thrilled by the features 3D Game Kit offers and by the overall 3D impression. Compared to 2D Game Kit, it is much more vivid in terms of animations and asset details. I also highly appreciated paint brushes that are not provied in 2D Game Kit (or at least they’re not introduced in the tutorials).

On the other hand, I’ve been fighting with 3D editor quite a bit. Especially when I needed to add some object that required precise positioning (such as plant hanging on the moving platform or multiple wall tiles forming an aligned wall). I guess I’m gonna need to focus on the exact values of x,y,z axis rather than position everything manually by dragging it over the scene. I haven’t discovered any quick way of changing the view other than zooming in and out and moving the scene using pressed mouse wheel. It might just be a matter of habit or a better way will probably be introduced in the following more detailed tutorials.

I’m also considering to version my project on GitHub the same way as I did with 2D Game project. But I’m still not sure which files should be versioned and which I should exclude. Is there a recommended template of .gitignore file designed for Unity projects?

Invested hours

  • 3D Game Kit download + import - 1 h
  • 3D Game Kit Quick Start tutorial - 2 h

Outcome

  • Uploaded build with example LadyExplorer scene

Files

QuickStartScene 462 MB
May 08, 2022

Get Project C

Leave a comment

Log in with itch.io to leave a comment.