Journal Entry 2


Date: 9. 3. 2022

Activity:

  • Went through 2D Game Kit tutorial
  • Inspected Zones 1-5 to get inspiration for a custom level
  • Created a new scene called Explorer featuring all parts of the tutorial
  • Tested the new level and adjusted parts that were not optimized
    • Updated moving platform trajectories
    • Added checkpoint
    • Fixed coordinates of the interactive items

Notes: I was amazed by the amount of available assets and predefined actions (such as the animations of Ellen and the enemies - especially shooting and fighting or other effects, be it door opening or platform moving). On the other hand, I got lost in the assets inspector and often got confused whether the particular asset should be dragged to the scene or to the existing object. Following the tutorial was quite easy but figuring out some new items that were not mentioned in the tutorial was worse. I would definitely appreciate more tutorials featuring different concepts from Zones 1-5. I really liked the dark mode zone with shining moving platforms or cutscenes with camera focusing on a scene fragment. I wanted to create something similar so I opened this particular Zone and wanted to follow its design. I tried to open my own scene side by side, but that wasn’t possible within 1 editor (or at least I haven’t figured it out).

Invested hours:

  • Tutorial: 2 hours
  • Custom level: 2 hours

Outcome: Uploaded build of the predefined start, loading and end scene with a custom level following.

Files

ExplorerLevel.zip 84 MB
Mar 12, 2022

Get Project A

Comments

Log in with itch.io to leave a comment.

(+1)

First we need to open multiple scenes at once. Open the first scene you want to examine and then right click on the second scene in the Project Window and select Open Scene Additive. Now you have both scenes opened at once and you can even drag and drop GameObjects from one scene to another in the Hierarchy Window. However, they will be overlapping, so it won't be pleasant experience. You can temporarily move all GameObjects in one scene to some other place (preferably for the scene opened in the additive mode, since you will probably want to discard changes in that one) (e.g., select all Game Objects in the Hierarchy Window and then Create Empty Parent, then translate this parent so the scenes are apart enough) and then open another Scene Window and navigate in this scene window to the second scene - now they will be visible side by side.